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SimCity is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, SimCity , was published by Maxis in In the SimCity games, the player develops a city from a patch of undeveloped land.

The player controls where to place development zones , infrastructure like roads and power plants, landmarks, and public services such as schools, parks, hospitals and fire stations.

The player also determines the tax rate, the budget, and social policy. The city is populated by "Sims", simulated persons, who live in the city created by the player.

The three development zone types are the major areas in which Sims inhabit: While there is no particular win condition in a game of SimCity, the balancing act of the above-mentioned factors provide the constraints which make gameplay possible.

To maximize population or profitability, to re-create real life locations in-game, achieve an aesthetic design or to trigger as many natural disasters as possible are among the many possible goals one can determine for oneself while playing a SimCity game.

The player acting as mayor is given a blank map to begin and must expand the city with the budget provided. The player must supply the citizens services, which include health , education , safety, parks and leisure.

These come in the form of different buildings, where each building covers a circular "range" of service. Inadequate funding of these services can lead to strikes.

Cities must also provide basic utilities, namely electricity , water and in SimCity and SimCity 4 waste management. The primary source of income is taxation , which can be altered by one percent increments in all versions up to SimCity , and by tenths of a percent in SimCity 4.

Legalizing gambling and placing certain "special" buildings such as military bases or federal prisons can generate income as well.

The player may also make deals with neighbouring cities to sell or buy services, as long as a connection is made to the neighbor for that service this feature was introduced in SimCity SimCity was published in , and was the first game in the SimCity series.

The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed Wright to create his own maps during development.

Wright soon found he enjoyed creating maps more than playing the actual game, and so the idea for SimCity was created.

The first version of the game was developed for the Commodore 64 in , but it would not be published for another four years.

Finally, founder Jeff Braun of then-tiny Maxis agreed to publish SimCity as one of two initial games for the company.

The version shipped on OLPC laptops will still be called SimCity , but will have to be tested by EA quality assurance before each release to be able to use that name.

SimCity SC2K , released in , [15] was a major extension. The view was now isometric instead of overhead, the landscape was not flat, and underground layers were introduced for water pipes and subways.

New types of facility included prisons , schools , libraries , museums , marinas , zoos , stadiums , hospitals , and churches although they appeared randomly on residential blocks in the first SimCity , they could not be built by the player and arcologies.

Players could build highways , roads , bus depots , railway tracks , subways, train depots and zone land for seaports and airports.

There are a total of nine varieties of power plants in SC2K , including coal , natural gas , wind turbines , hydroelectric dams which can only be placed on waterfall tiles and the futuristic fusion power and satellite microwave plant.

The budget and finance controls are also much more elaborate—tax rates can be set individually for residential, commercial and industrial zones.

Enacting city ordinances and connecting to neighboring cities became possible. Another new addition in SC2K is the query tool.

Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. Certain tiles also display additional information; power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the amount of traffic on that tile.

Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay.

News comes in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed to on a yearly basis.

The newspaper option provided many humorous stories as well as relevant ones, such as new technology , warnings about aging power plant, recent disasters and opinion polls highlighting city problems.

The newspapers had random titles Times , Post , Herald , etc. Certain newspapers have a special monthly humor advice column by "Miss Sim".

It introduced many changes both to the city management and to the appearance. The issue of waste management was added: Farms and agriculture were also introduced, and appeared on large light industrial zones in a city with low land value and little pollution.

In addition to their limited life span, power plants are now vulnerable to decreasing maximum output at a constant rate after they have gone through about three quarters of their life span.

For the first time, the player could interact with his or her neighbor cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water , electricity , or waste management services.

Canceling a neighbor deal will incur a substantial cash penalty. From time to time, the simulated mayors of neighboring cities will call meetings to renegotiate the terms or price of these deals.

Although not strictly a city management aspect, SimCity simulated the effect of land value on construction much more realistically than in SimCity In the latter, most buildings fell into a wide stratum that did not reflect land value very effectively; every building was more or less suited to neighborhoods of every economic disposition.

In SC3K , land value created distinct neighborhoods which tended to contain narrow income bands, creating well-defined slums , middle class areas, and wealthy areas.

Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values.

The city center effect is determined by the location of buildings within the city. However, over time, land value " inflation " would cause almost every area of a city to become expensive, so that wealthy neighborhoods covered most if not all of the map.

Business deals were another new concept to SC3K. By allowing certain structures to be built within the city, the player could receive a substantial amount of funds from them.

The four business deal structures are the maximum security prison , casino , toxic waste conversion plant , and the Gigamall a large shopping center.

Business deal structures however have serious negative effects on a city. The toxic waste dump lowers both the land value and residential desirability in the area surrounding it and produces massive pollution.

The prison dramatically decreases land value. The casino increases citywide crime and the Gigamall weakens demand for local commerce.

There were several changes to the graphical interface in SC3K. Although the game retained the pseudo- isometric dimetric perspective of its predecessor, the actual landscape became more complex and colorful.

In SC3K , the playable landscape was a more realistic green color, simulating grassland, along with other colors that progressively change by height, from beige beach sand to green to brown bare ground to white snow.

In SC2K , land could either be flat or sloped, and all slopes were of the same steepness. In SC3K , there were five distinct steepness of slope, creating more varied landscapes.

Also, for the first time, there were different types of trees which could appear on the playable map. In SC2K , there were only pine trees, while in SC3K , oak trees prevail, but other types of trees exist, depending on the elevation of the terrain.

SimCity 4 was released on January 14, As with previous SimCity titles, SimCity 4 Sim4 places the player in the role of a mayor or several mayors , tasked with populating and developing tracts of lands into cities , while fulfilling the needs of fellow Sims who live there.

Cities are now located in regions , which are divided into segments, each of which can be developed. Each region represents the metropolitan area of a city, while individual cities represent districts.

The player has the option of starting the city in a segment of any of three area sizes; in actual measurement the smallest has a length of 1 kilometer on a side, and the largest has a length of 4 kilometers on a side.

The size of a region and its layout of segments can be changed in a bitmap file provided for each region. Zoning and building size have been improved for SimCity 4.

Agriculture is now a separate industrial zone-type, allowing farms to grow regardless of high land value , so long as there exists demand for agriculture and agricultural zones have been provided.

Zones are now automatically aligned towards roads; streets are automatically created in a grid formation when zoning on tracts of land.

The game simulates urban decay and gentrification with buildings deteriorating or improving accordingly.

Buildings originally constructed for occupation by higher wealth tenants can now support lower wealth tenants in the event surrounding factors forces the current tenants to vacate the building; this allows certain buildings to remain in use despite lacking its initial occupants.

Buildings and lots can now be constructed on slopes. SimCity 4 can be used in conjunction with The Sims.

Sims can be imported into a city for use in the My sim mode. City layouts created in SimCity 4 can be used as neighborhood templates in The Sims 2 ; the location of roads, trees, bridges, and map features such as rivers and hills are preserved in the importation.

Released in , the gameplay of SimCity Societies is significantly different from previous SimCity titles, with a greater focus on "social engineering".

Public works and a tax system do not play a part in the game. Instead, players get daily income from workplaces in the city. Transportation networks have been reduced to dirt roads, paved roads, subways and bus stops.

There are also six "social energies", called societal values , which allow players to learn about the characteristics of the citizens. The six societal values are productivity , prosperity , creativity , spirituality , authority , and knowledge.

Players may focus on satisfying one, several, or all of these values. An improved version of the reward system introduced in SimCity has been included in the game.

The game is "fully customizable" and allows the players to customize individual buildings, decorations, citizens, and game rules. It was a dramatic departure from previous SimCity games, featuring full 3D graphics, online multiplayer gameplay, the new Glassbox engine, as well as many other feature and gameplay changes.

The game launch was plagued by connection errors for many users, and this aspect of the game was heavily criticized in user reviews.

EA announced that they would offer a free game from their library to all those who bought SimCity as compensation for the problems, and they concurred that the way the launch had been set up was "dumb".

EA came furthermore under fire, as the game as released in required an internet connection to even play the singleplayer mode; however, reports surfaced that the internet connection requirement could be easily removed.

EA has announced that they would not increase the city size in the near future. A monster that sometimes attacks cities or is released upon cities by their mayor is Bowser from the popular Nintendo game series, Super Mario Bros.

When a player achieves megalopolis status they are gifted a Mario statue. However, the game provides several advanced features that were not seen in either SimCity or SimCity , including the ability to view the city at night now also available in SimCity 4 , pedestrian level free-roaming of a city, and individual road vehicles and pedestrians which could only be seen while in the free-roaming mode.

Cities in the game are also presented in 3D hybrid graphics. Before beginning a city the player must first choose a location in the region, one of five different advisors and then sign the town charter using the touchscreen and stylus.

The upper screen of the DS displays the city and the news ticker while the map, advisor, information and the buttons are shown on the touch screen.

SimCity DS features five advisors who help players make decisions in the game by providing recommendations and advice.

As opposed to previous versions of SimCity , the player must choose only one advisor to help them when they sign the town charter.

The different advisors include Mr. They may also give the player rewards or request certain structures to be erected in the city.

Because of this, it is also possible to create cities with a historical theme. For instance, the player can create a medieval city, or a pre-historic city.

This version lacks some of the greater details seen in the series. It is a simple version of the other games in the more recent SimCity series.

It is no longer offered on the iTunes App Store. It is an improved SimCity with SimCity 4 buildings. Wright telling you about the gift would normally appear, but you effectively stop that by using the map.

After a while, press X to leave that menu, and then immediately load the City 1 file do not return to normal gameplay in City 2.

As far as I know, Auto-Budget must be off to use this code. Now select Go With Figures. Immediately save the game, then reload it. Before you start the Rio de Janeiro scenario at the telefax screen , immediately hold the L button before you start.

Keep holding the L button, and then bulldoze every square of shoreline. After you have bulldozed them, release the L button.

Now you can play the scenario without the flood actually occurring. Before you start the Boston scenario at the telefax screen, immediately hold the L button before you start.

Keep holding the L button, and then bulldoze the three nuclear power plants. After you have bulldozed them, release the L button and rebuild the three plants.

Now you can play the scenario without the meltdown actually occurring. At any time while playing a city, spend all of your money on buildings that require funding such as police stations, fire stations etc.

When the tax screen apears at the end of December hold down L.

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