Regeln baseball

Shakazuru / 07.02.2018

regeln baseball

Jan. Baseball ist neben American Football ein typisch US-amerikanischer Sport. Die Regeln sind gar nicht so schwer, wie viele Menschen denken. Baseballregeln – kurz erklärt. Baseball ist eine mit dem alten Schlagball bzw. Ein Ligaspiel umfasst in der Regel neun Spieldurchgänge (Innings). Diejenige. Die Baseballregeln bestimmen den Ablauf eines Baseball-Spieles. Datei:Wie funktioniert ricoco.eu Mediendatei abspielen. Erklärungsvideo der. Durch die Nutzung dieser Website erklären Sie sich mit den Nutzungsbedingungen und der Datenschutzrichtlinie einverstanden. Sind drei Schläger aus, verlieren die Angreifer das Schlagrecht und werden zur Feldpartei. Dazu gibt es mehrere Möglichkeiten, die weiter unten erläutert werden. Meistens jedoch faengt die Defense den Ball schnell wieder ein. Sie dürfen aber auch stehenbleiben, wenn sie glauben, nach dem Fang die nächste Base nicht mehr erreichen zu können. In Nordrhein-Westfalen beträgt die maximale Spieldauer zum Beispiel drei Stunden, wobei ein angefangenes Inning zu Ende gespielt werden muss. Er kann jederzeit versuchen, auch zwei oder drei Bases auf einmal weiter zu laufen, es darf sich allerdings höchstens ein Runner auf jeder Base befinden. Das nennt man dann Homerun: Der Batter muss nun mit aller Gewalt versuchen, den Ball ins Feld zu befördern, damit der Run zählt — auch wenn der Pitch weit an der Strike Zone vorbeigeht, wird er versuchen, diesen noch irgendwie zu treffen. Abwerfen ist jedoch nicht erlaubt. Spiele der amerikanischen Profiligen National und American League bilden zusammen die Major League Baseball wurden aber von einigen Bezahlfernsehsendern angeboten. Diese darf nicht unterbrochen werden. Ebenso können Runner, die schon auf einer Base stehen, währenddessen eine weitere Base erlaufen, oder sogar zurück zum Homeplate kommen und einen Punkt erzielen. Beim Duell gegen den Pitcher tritt ein Batter einzeln an. In anderen Ländern wie den Niederlanden oder Frankreich haben Begriffe in der Landessprache die englischen weitgehend ersetzt.

If the ball hits the ground in the foul area rather than being caught in the air, the batter continues to bat, and any runners must return to the base that they were on before the ball was hit.

If the batter has fewer than two strikes, a foul ball counts as a strike. If the batter already has two strikes, and the foul ball is not caught in the air, then the batter continues to hit.

If a ball is caught by a fielder in fair or foul ground, the batter is out. The most important part of the game is between the pitcher and the batter.

The pitcher throws, or pitches , the ball towards home plate. The pitcher normally throws the ball close enough for the batter to hit it.

The pitch is always a strike, regardless of where it is, if the batter swings the bat and misses, so the batter must have good aim with the bat.

Three strikes are a "strikeout", and this is one way to make an "out". A pitch that the batter does not swing at, and which is not called a strike, is a "ball.

The catcher uses signals to tell the pitcher where to throw the ball. If the pitcher does not like what the catcher says, he will shake his head, which signals "no".

If he agrees with what the catcher has signaled, he will nod his head, which signals "yes". There are many ways to get batters out, and runners can also be gotten out.

Some common ways to get batters out are catching a batted ball in the air , whether in fair or foul territory, throwing the ball to the defensive player at first base an out if it gets there before the batter , and a strikeout.

A runner can be put out by tagging the runner while the runner is not on a base, and by "forcing him out" when a base is touched before a player can get there, with no base for the runner to go back to.

The batting team wants to get runs. In order to get a run, a player must bat, then become a base runner , touch all the bases in order, and then touch home plate without being called out.

So first, the batter wants to make other players get to home plate, or to run the bases himself. Runners can not pass each other while running the bases.

A base runner who touches home plate after touching all previous bases in order, and without getting out, scores a run. If the batter hits the ball over the fence between the foul lines without touching the ground, it is a home run.

The batter, and any base-runners, are allowed to advance to the home plate and score a run. The fielding team can do nothing to stop them.

The fielding team has a pitcher and a catcher. The remaining seven fielders can stand anywhere in the field. However, there are usually four people that stand around the infield close to the bases and three outfielders who stand around the outfield.

The four infielders are the first baseman , second baseman , shortstop , and third baseman. The first baseman and third baseman stand close to first base and third base.

The second baseman and the shortstop stand on either side of second base. In a force play, another infielder catches a ball that has touched the ground, and throws it to the first baseman.

The first baseman must then touch the batter or the base with the ball before the batter can touch first base.

Then the batter is out. First basemen need to have quick feet, stretch well, be quick and know how to catch wild throws. First base is one of the most important positions as a significant number of plays happen there.

This is where right-handed batters usually hit ground balls. The shortstop also covers second or third base and the near part of left field.

The shortstop is usually the best fielder on the team. The third baseman needs to have a strong throwing arm. This is because many times the batter will hit a ball toward third base.

The third baseman must throw the ball very quickly to the first baseman, to get the runner out. Because the balls that go to third base are usually hit very hard, the third baseman must also be very quick.

The three outfielders are called the left fielder , the center fielder , and the right fielder , because they stand in left field, center field and right field.

Left field and right field are on the left and right sides, if you look out from home plate. Center field is straight ahead from home plate.

Center field is very big, so the center fielder is usually the fastest. The team can decide where to put the infielders and outfielders.

Players often stand at slightly different places on the field between some plays. These changes are called "shifts". The fielders may shift at any time.

Players can shift for many reasons. One of the more popular ones is the defensive shift , where players move in the infield. They do this because they know that some batters can only hit a ball a certain direction.

It can also be easier to make a double play when fielders are moved a certain way. Teams can change pitchers during a game.

Teams change their pitchers often because it is hard for a pitcher to throw a full game of nine innings. A pitcher can sometimes throw a no-hitter where no one on the opposite team gets an earned hit.

A team can use as many pitchers as it wants to, but it is rare to use more than eight in a game. The ways that a pitcher throws the ball are called pitches.

Many professional pitchers use two or more different pitches. Pitchers change which pitch they throw so that the batter will be tricked and not know what pitch to expect.

This makes it more difficult for the batter to hit the ball. Pitchers can make the ball move differently: There are also many types of pitches, such as the slurve, curve, slider, splitter, sinker, screw, 2-seam cut, 2-seam screw, knuckle, knuckle curve, change-up, circle change-up, palm ball, and others.

When throwing the ball, the pitcher must touch the pitchers mound with his foot. The pitcher cannot take more than one step forward when he throws the ball.

New York Yankees I alla fem matcherna var det en shutout av den vinnande pitchern , i tre av dem av Christy Mathewson. Spelades i september p.

Babe Ruth slog tre homeruns i en match delat rekord. Senaste World Series som spelats i staden Washington. Lou Gehrigs sista World Series. Joe DiMaggio, saknades p.

Don Larsen pitchade World Series—historiens hittills enda perfect game och samtidigt enda no-hitter i femte matchen. October" slog tre homeruns i en match delat rekord.

Phillies blev sista klubben att vinna World Series av de 16 klubbar som fanns Brewers hittills enda World Series.

Kallades "The I Series" efter Interstate Royals hittills enda seger. Kallades "The I—70 Series" efter Interstate Fyra matcher avgjordes i nionde inningen eller senare.

Dennoch kommt es in Begegnungen nicht selten zu Diskussionen, bei denen einzelnen Spielern huuuge casino give diamonds to yourself wird, sich unsportlich verhalten zu haben. Sind drei batter raus, dann ist die erste Hälfte eines inningeiner Runde, vorbei und das gegnerische Team ist mit dem batting dran …. Es hat das Schlagrecht und die Möglichkeit, Punkte zu erzielen. In den formek 1 Spielfeldabschnitten Center Field, Right und Left Field versuchen die Wetten dass karten nürnberg der verteidigenden Mannschaft den Ball zu fangen und so schnell wie möglich zurück zu ihrem Catcher zu grunaer casino dresden. Helm und Gesichtsmaske können leicht abgeworfen werden, etwa wenn der Catcher einen Fly Ball fangen muss und dafür freie Sicht braucht. Es gibt mehrere Möglichkeiten, Spieler der Schlagpartei auszumachen:

Regeln Baseball Video

Intro to Baseball: Balls, Strikes, and The Count

Regeln baseball - are going

Das Spielfeld besteht aus zwei Teilen und wird in der Regel durch eine Umzäunung begrenzt. Der pitcher Werfer schleudert den Ball von einem low mound Wurfmal im Zentrum des Innenfelds zu dem batter Schlagmann über die home plate Gummiplatte. Es gibt kein Unentschieden. Die Challengers gewannen anlässlich der Premiere des nationalen Championats den Schweizer Meistertitel. War es ein guter Treffer oder die fielders können den Ball nicht fangen, kann der Spieler versuchen, zur nächsten base oder weiter zu gelangen. Sehr häufig ist dabei der Sacrifice Bunt , weil der Batter zwar wie üblich versucht, die erste Base zu erreichen, was ihm bei dem eben typischerweise kurz angelegten Ball oft nicht gelingt, da dieser doch recht schnell dorthin kommt und so dort ein out gemacht werden kann. Runners may attempt to advance from base dschungelcamp quoten base at any time except when the ball is dead. He the forest coins is a cut-off for the kostenloses online casino. The evo vip blackjack casino ended at 1—0; the shot was made from 25 feet live stream arsenal gegen bayern. The new television deal ran from to Race and ethnicity in the NBA. Scholar Peter Sternoptions describes "how deeply brasilien wm spiele sport is ingrained in the history and culture of a nation such as Cuba, [and] how thoroughly it was radically reshaped and nativized in Japan. Unlike many other ovo casino bonus code 2019, the Official Baseball Rules have remained largely static during the modern era of the game. Beforepitchers were required gamingclub online casino deliver pitches with their hand below bundespräsidentenwahl österreich 2019 kandidaten hips; in that year, the rule was changed to allow shoulder-high deliveries. The outlet pass occurs after a team gets a defensive rebound. There are also umpires. The most crowd-pleasing and typically highest-percentage accuracy shot is the slam dunkin which the player jumps very high and throws the ball downward, through the basket while touching it.

A batted ball is called a ground ball if it hits the ground within the infield before it can be caught, often due to being hit in a downward trajectory.

Several different names are used to describe fly balls, depending on their trajectory. A ball hit high in the air and seemingly almost straight up is called a "pop-up".

A ball hit forcefully in a fast-moving and seemingly almost straight-line trajectory is called a line drive. A "shallow" fly ball, hit with just enough force to possibly land between the infielders and the outfielders, is often call a "blooper".

A "deep" fly ball is hit with enough force to approach and possibly clear the outfield fence. When a ball is hit outside the foul lines, it is a foul ball , requiring the batter and all runners to return to their respective bases, whether it is caught or not.

Additionally, if a ground ball or a bunted ball lands in foul territory and the ball rolls back into bounds before reaching either first or third bases without being touched by either a fielder or a runner, then said ball is considered fair.

Once the batter and any existing runners have all stopped at a base or been put out, the ball is returned to the pitcher, and the next batter comes to the plate.

When a runner reaches home plate, he scores a run and is no longer a base runner. He must leave the playing area until his spot in the order comes up again.

A runner may only circle the bases once per plate appearance and thus can score no more than a single run. In the American, Pacific, and both Cuban leagues, there is a tenth player, a designated hitter, who bats for the pitcher.

With each pitch, the batter must decide whether to swing the bat at the ball in an attempt to hit it. In addition to swinging at the ball, a batter who wishes to put the ball in play may hold his bat over home plate and attempt to tap a pitch lightly; this is called a bunt.

Good bunting technique has been described as "catching the ball with the bat. On any pitch, if the batter swings at the ball and misses, he is charged with a strike.

If the batter does not swing, the home plate umpire judges whether the ball passed through the strike zone. If the ball, or any part of it, passed through the zone, it is ruled a strike; otherwise, it is called a ball.

The number of balls and strikes thrown to the current batter is known as the count ; the count is always given balls first except in Japan, where it is reversed , then strikes such as or "three and two", also known as a "full count", which would be 3 balls and 2 strikes.

If the batter swings and makes contact with the ball, but does not put it in play in fair territory—a foul ball —he is charged with an additional strike, except when there are already two strikes.

Thus, a foul ball with two strikes leaves the count unchanged. However, a noted exception to this rule is that a ball bunted foul with two strikes is a strikeout.

If a pitch is batted foul or fair and a member of the defensive team is able to catch it, before the ball strikes the ground, the batter is declared out.

If a ball ruled as a foul tip is caught, with two strikes in the count, it is considered a counted third strike and an out; if not initially caught by the catcher, it remains a foul ball with two strikes.

When three strikes occur on a batter, it is a strikeout and the batter is automatically out unless the pitch is not caught by the catcher or if the pitch bounces before it is caught.

It is then ruled an uncaught third strike , an exception to the third strike rule: If the catcher drops the third strike, the batter is permitted to attempt to advance to first base if there are two outs in the inning or if it is unoccupied.

In this case, the batter is not out although the pitcher is awarded a strikeout. The catcher can try to get the batter out by tagging him with the ball or throwing the ball to first base to put him out.

On the fourth ball , it is called a walk, and the batter becomes a runner, and is entitled to advance to first base without risk of being put out, called a base on balls or a walk abbreviated BB.

In practice, neither exception is ever called unless the batter obviously tries to get hit by the pitch; even standing still in the box will virtually always be overlooked, and the batter awarded first.

In addition, if the batter swings at a pitch that hits him, it counts as a strike. Once a batter becomes a runner and reaches first base safely, he is said to be "on" that base until he attempts to advance to the next base, until he is put out, or until the half-inning ends.

In order to be safe a runner must beat the ball to the bag. When two or more runners are on the basepaths, the runner farther along is called a lead runner or a preceding runner ; any other runner is called a trailing runner or a following runner.

Runners on second or third base are considered to be in scoring position since ordinary hits, even singles, will often allow them to score.

A runner legally touching a base is " safe " — in most situations he may not be put out. Runners may attempt to advance from base to base at any time except when the ball is dead.

A runner that must attempt to advance is forced , when all previous bases are occupied and a batted ball that touches the ground is a fair ball.

The runner forced to advance toward the next base is considered "forced out" if a fielder holding the baseball touches the intended base before the baserunner arrives.

When a batted ball is hit in the air, i. The common name for this requirement is tagging up. If the runner retouches the origin base at any time after the fly ball is first touched by a fielder, he may attempt to advance to the next base or bases at his own risk.

The penalty for failing to retouch if the defensive team notices this is that the advancing runner can be put out on a live appeal in which the defensive team player with the ball touches the base from which that runner departed prematurely.

If a runner tagged up and tries to run to the next base in sequence, they are deemed out if tagged by an infielder at any point before reaching the base or the ball arrives at the base ahead of the runner.

However, if the runner is not forced to run to the next base in sequence, they are not deemed out until they are tagged.

This often leads to a runner being trapped between two or more infielders trying to tag them before reaching any base: Only one runner may occupy a base at a time; if two runners are touching a base at once, the trailing runner is in jeopardy and will be out if tagged.

However, if the trail runner reached the base having been forced there, it is the lead runner who will be out when tagged for failing to reach his force base.

Either such occurrence is very rare. Thus, after a play, at most three runners may be on the basepaths, one on each base—first, second, and third.

When three runners are on base, this is called bases loaded. Baserunners may attempt to advance, or steal a base , while the pitcher is preparing to make a pitch, while he is making a pitch, or while waiting for a return throw from the catcher after a pitch.

The pitcher, in lieu of delivering the pitch, may try to prevent this by throwing the ball to one of the infielders in order to tag the runner; if successful, it is called a pick-off.

He may also, as part of a planned sequence, throw a pitch well outside and high of the strike zone to his catcher who is waiting for it upright there, and is thus better prepared to throw out a runner trying to steal; this sequence is called a "pitchout.

An illegal attempt by the pitcher to deceive a runner, among other pitching violations, is called a balk , allowing all runners to advance one base without risk of being put out.

Another fundamental tenet of the rules of baseball is that a runner who was initially ruled out can subsequently be ruled safe, but once a runner is ruled safe he cannot be called out on the same play, unless he overruns the base.

For example, if a baserunner steals second base, beating the throw, an umpire might make the quick call of safe, but if the runner then slides beyond the base and is tagged before he can retreat to it the umpire has the right to change the call.

A runner initially called out can be subsequently ruled safe if the fielder putting the runner out drops the ball on either a tag or force play , pulls his foot off the base in the case of a force play , or otherwise illegally obstructs a runner from reaching a base that he otherwise would have reached safely.

Batters attempt to "read" pitchers through pre-game preparation by studying the tendencies of pitchers and by talking to other batters that previously faced the pitcher.

While batting, batters attempt to "read" pitches by looking for clues that the pitcher or catcher reveal. Batters can attempt to "read" the spin of a ball early in the pitch to anticipate its trajectory.

Batters also remain keenly aware of the count during their at bat. This puts pressure on the pitcher to throw a strike to avoid a walk so the batter is more likely to get an easier pitch to hit and can look for a particular pitch in a particular zone or take a riskier or bigger swing.

This gives the pitcher more freedom to try enticing the batter to swing at a pitch outside the strike zone or throwing a pitch that is harder to control e.

Thus the batter will take a more protective swing. A major strategy in batting at competitive levels of baseball is patient hitting.

An example of patient hitting is when a batter has a zero strike count, the batter will almost always look for his perfect pitch.

One strike hitting is very similar to no strike hitting and the batter usually is still looking for a good pitch to hit. Two strike hitting, the strategy is changed where the batter will protect the plate by fouling off pitches until the batter is able to find a pitch to hit.

This style of hitting allows the hitter to look for a good pitch to hit, and makes the pitcher throw more pitches so that he will tire out faster.

This is critical if the batting team is facing a very skilled pitcher who, if allowed to, will take over the game with his ability to get batters to do what he wants them to do.

In general, base running is a tactical part of the game requiring good judgment by runners and their coaches to assess the risk in attempting to advance.

During tag plays, a good slide can affect the outcome of the play. Managers will sometimes simultaneously send a runner and require the batter to swing a hit-and-run play in an attempt to advance runners.

On a hit-and-run play the batter will often try to hit to the opposite field the opposite of the natural tendency for the right-handed hitter to pull the ball to left field and vice versa.

Hitting to the opposite field will likely find an opening in the infield vacated by the fielder covering second base. This is because coverage of second base against a steal is best achieved by whichever fielder is closer to second base, the shortstop or the second baseman; and such positioning is aimed at defending against the natural tendency of the hitter.

Typically, the first and second batters are contact hitters , who try to make contact with the ball to put it in play, and then run fast to reach base.

The third batter is generally the best all-around hitter on the team, who tries to help baserunners to score runs, and if possible to reach base himself.

The fourth batter is the cleanup hitter , and is often a power hitter , who tries to hit home runs. The fifth and sixth batters often help baserunners to score runs.

They often "sacrifice" his at-bat. This can be done by bunting the ball, hitting a fly ball far enough in the air that a baserunner can advance after the catch, or simply making contact with the ball on a hit-and-run play.

During the course of play many offensive and defensive players run close to each other, and during tag plays, the defensive player must touch the offensive player.

Although baseball is considered a non-contact sport, a runner may be allowed to make potentially dangerous contact with a fielder as part of an attempt to reach base, unless that fielder is fielding a batted ball.

Noted exceptions to the dangerous contact rule are found throughout amateur competitions, including youth leagues, high school, and college baseball.

A good slide is often more advantageous than such contact, and "malicious" contact by runners is typically prohibited as offensive interference.

Since the catcher is seen symbolically and literally as the last line of defense, it seems natural that the more physical play happens here.

An inning consists of each team having one turn in the field and one turn to hit, with the visiting team batting before the home team.

A standard game lasts nine innings, although some leagues such as high school baseball and Little League play fewer.

Most high school games last seven innings, and Little League has six innings. A single game between two teams during NCAA competition is nine innings.

A doubleheader in NCAA competition may be two seven inning games, two nine inning games, or one nine inning game and one seven inning game between the same teams.

The team with the most runs at the end of the game wins. If the home team is ahead when the middle of the last inning is reached, it is declared the winner, and the last half-inning is not played.

If the home team is trailing or tied in the last scheduled inning or in an extra inning, see below and they score to take the lead, the game ends as soon as the winning run touches home plate; however, if the last batter hits a home run to win the game, he and any runners on base are all permitted to score.

If both teams have scored the same number of runs at the end of a regular-length game, a tie is avoided by the addition of extra innings. As many innings as necessary are played until one team has the lead at the end of an inning.

Thus, the home team always has a chance to respond if the visiting team scores in the top half of the inning; this gives the home team a small tactical advantage.

In theory, a baseball game could go on forever; in practice, however, they eventually end. In addition to that rule, a game might theoretically end if both the home and away team were to run out of players to substitute see Substitutions, below.

However, the league has recently taken steps forward. The new television deal ran from to Measurements and time limits discussed in this section often vary among tournaments and organizations; international and NBA rules are used in this section.

An attempt to score in this way is called a shot. A successful shot is worth two points, or three points if it is taken from beyond the three-point arc 6.

The time allowed is actual playing time; the clock is stopped while the play is not active. Therefore, games generally take much longer to complete than the allotted game time, typically about two hours.

Five players from each team may be on the court at one time. Teams also have a coach, who oversees the development and strategies of the team, and other team personnel such as assistant coaches, managers, statisticians, doctors and trainers.

Players wear high-top sneakers that provide extra ankle support. A limited number of time-outs, clock stoppages requested by a coach or sometimes mandated in the NBA for a short meeting with the players, are allowed.

They generally last no longer than one minute seconds in the NBA unless, for televised games, a commercial break is needed.

The game is controlled by the officials consisting of the referee referred to as crew chief in the NBA , one or two umpires referred to as referees in the NBA and the table officials.

For college, the NBA, and many high schools, there are a total of three referees on the court. The table officials are responsible for keeping track of each teams scoring, timekeeping, individual and team fouls , player substitutions, team possession arrow , and the shot clock.

The only essential equipment in a basketball game is the ball and the court: Competitive levels require the use of more equipment such as clocks, score sheets, scoreboard s , alternating possession arrows, and whistle-operated stop-clock systems.

A regulation basketball court in international games is At almost all levels of competition, the top of the rim is exactly 10 feet 3.

While variation is possible in the dimensions of the court and backboard, it is considered important for the basket to be of the correct height — a rim that is off by just a few inches can have an adverse effect on shooting.

The size of the basketball is also regulated. For men, the official ball is If women are playing, the official basketball size is The ball may be advanced toward the basket by being shot, passed between players, thrown, tapped, rolled or dribbled bouncing the ball while running.

The ball must stay within the court; the last team to touch the ball before it travels out of bounds forfeits possession.

The ball is out of bounds if it touches a boundary line, or touches any player or object that is out of bounds. There are limits placed on the steps a player may take without dribbling, which commonly results in an infraction known as traveling.

Nor may a player stop his dribble and then resume dribbling. A dribble that touches both hands is considered stopping the dribble, giving this infraction the name double dribble.

Within a dribble, the player cannot carry the ball by placing his hand on the bottom of the ball; doing so is known as carrying the ball.

A team, once having established ball control in the front half of their court, may not return the ball to the backcourt and be the first to touch it.

A violation of these rules results in loss of possession. The ball may not be kicked, nor be struck with the fist. For the offense, a violation of these rules results in loss of possession; for the defense, most leagues reset the shot clock and the offensive team is given possession of the ball out of bounds.

There are limits imposed on the time taken before progressing the ball past halfway 8 seconds in FIBA and the NBA; 10 seconds in NCAA and high school for both sexes , before attempting a shot 24 seconds in FIBA, the NBA, and U Sports Canadian universities play for both sexes, and 30 seconds in NCAA play for both sexes , holding the ball while closely guarded 5 seconds , and remaining in the restricted area known as the free-throw lane, or the " key " 3 seconds.

These rules are designed to promote more offense. Basket interference , or goaltending is a violation charged when a player illegally interferes with a shot.

This violation is incurred when a player touches the ball on its downward trajectory to the basket, unless it is obvious that the ball has no chance of entering the basket, if a player touches the ball while it is in the rim, or in the area extended upwards from the basket, or if a player reaches through the basket to interfere with the shot.

When a defensive player is charged with goaltending, the basket is awarded. If an offensive player commits the infraction, the basket is cancelled.

In either case possession of the ball is turned over to the defensive team. An attempt to unfairly disadvantage an opponent through certain types of physical contact is illegal and is called a personal foul.

These are most commonly committed by defensive players; however, they can be committed by offensive players as well. Players who are fouled either receive the ball to pass inbounds again, or receive one or more free throws if they are fouled in the act of shooting, depending on whether the shot was successful.

One point is awarded for making a free throw, which is attempted from a line 15 feet 4. The referee is responsible for judging whether contact is illegal, sometimes resulting in controversy.

The calling of fouls can vary between games, leagues and referees. There is a second category of fouls called technical fouls , which may be charged for various rules violations including failure to properly record a player in the scorebook, or for unsportsmanlike conduct.

These infractions result in one or two free throws, which may be taken by any of the five players on the court at the time.

Repeated incidents can result in disqualification. A blatant foul involving physical contact that is either excessive or unnecessary is called an intentional foul flagrant foul in the NBA.

This is called shooting "one-and-one". If a team exceeds 10 fouls in the half, the opposing team is awarded two free throws on all subsequent fouls for the half.

When a team shoots foul shots, the opponents may not interfere with the shooter, nor may they try to regain possession until the last or potentially last free throw is in the air.

After a team has committed a specified number of fouls, the other team is said to be "in the bonus". On scoreboards, this is usually signified with an indicator light reading "Bonus" or "Penalty" with an illuminated directional arrow or dot indicating that team is to receive free throws when fouled by the opposing team.

Some scoreboards also indicate the number of fouls committed. If a team misses the first shot of a two-shot situation, the opposing team must wait for the completion of the second shot before attempting to reclaim possession of the ball and continuing play.

If a player is fouled while attempting a shot and the shot is unsuccessful, the player is awarded a number of free throws equal to the value of the attempted shot.

A player fouled while attempting a regular two-point shot thus receives two shots, and a player fouled while attempting a three-point shot receives three shots.

If a player is fouled while attempting a shot and the shot is successful, typically the player will be awarded one additional free throw for one point.

In combination with a regular shot, this is called a "three-point play" or "four-point play" or more colloquially, an "and one" because of the basket made at the time of the foul 2 or 3 points and the additional free throw 1 point.

Although the rules do not specify any positions whatsoever, they have evolved as part of basketball. In more recent times specific positions evolved, but the current trend, advocated by many top coaches including Mike Krzyzewski is towards positionless basketball, where big guys are free to shoot from outside and dribble if their skill allows it.

Point guard often called the " 1 ": Shooting guard the " 2 ": Small forward the " 3 ": Power forward the " 4 ": Center the " 5 ": The above descriptions are flexible.

For most teams today, the shooting guard and small forward have very similar responsibilities and are often called the wings , as do the power forward and center, who are often called post players.

While most teams describe two players as guards, two as forwards, and one as a center, on some occasions teams choose to call them by different designations.

There are two main defensive strategies: In a zone defense , each player is assigned to guard a specific area of the court. Zone defenses often allow the defense to double team the ball, a manoeuver known as a trap.

In a man-to-man defense , each defensive player guards a specific opponent. Offensive plays are more varied, normally involving planned passes and movement by players without the ball.

A quick movement by an offensive player without the ball to gain an advantageous position is known as a cut. The two plays are combined in the pick and roll , in which a player sets a pick and then "rolls" away from the pick towards the basket.

Screens and cuts are very important in offensive plays; these allow the quick passes and teamwork, which can lead to a successful basket.

Teams almost always have several offensive plays planned to ensure their movement is not predictable. On court, the point guard is usually responsible for indicating which play will occur.

Shooting is the act of attempting to score points by throwing the ball through the basket, methods varying with players and situations.

Typically, a player faces the basket with both feet facing the basket. A player will rest the ball on the fingertips of the dominant hand the shooting arm slightly above the head, with the other hand supporting the side of the ball.

The ball is usually shot by jumping though not always and extending the shooting arm. The shooting arm, fully extended with the wrist fully bent, is held stationary for a moment following the release of the ball, known as a follow-through.

Players often try to put a steady backspin on the ball to absorb its impact with the rim. The ideal trajectory of the shot is somewhat controversial, but generally a proper arc is recommended.

Players may shoot directly into the basket or may use the backboard to redirect the ball into the basket. The two most common shots that use the above described setup are the set shot and the jump shot.

The set shot is taken from a standing position, with neither foot leaving the floor, typically used for free throws, and in other circumstances while the jump shot is taken in mid-air, the ball released near the top of the jump.

This provides much greater power and range, and it also allows the player to elevate over the defender. Failure to release the ball before the feet return to the floor is considered a traveling violation.

Another common shot is called the lay-up. This shot requires the player to be in motion toward the basket, and to "lay" the ball "up" and into the basket, typically off the backboard the backboard-free, underhand version is called a finger roll.

The most crowd-pleasing and typically highest-percentage accuracy shot is the slam dunk , in which the player jumps very high and throws the ball downward, through the basket while touching it.

Another shot that is becoming common [ citation needed ] is the "circus shot". A back-shot is a shot taken when the player is facing away from the basket, and may be shot with the dominant hand, or both; but there is a very low chance that the shot will be successful.

A shot that misses both the rim and the backboard completely is referred to as an air ball. A particularly bad shot, or one that only hits the backboard, is jocularly called a brick.

The hang time is the length of time a player stays in the air after jumping, either to make a slam dunk, lay-up or jump shot.

The objective of rebounding is to successfully gain possession of the basketball after a missed field goal or free throw, as it rebounds from the hoop or backboard.

This plays a major role in the game, as most possessions end when a team misses a shot. There are two categories of rebounds: The majority of rebounds are defensive, as the team on defense tends to be in better position to recover missed shots.

A pass is a method of moving the ball between players. Most passes are accompanied by a step forward to increase power and are followed through with the hands to ensure accuracy.

A staple pass is the chest pass. A proper chest pass involves an outward snap of the thumbs to add velocity and leaves the defence little time to react.

Another type of pass is the bounce pass. Here, the passer bounces the ball crisply about two-thirds of the way from his own chest to the receiver. The ball strikes the court and bounces up toward the receiver.

The bounce pass takes longer to complete than the chest pass, but it is also harder for the opposing team to intercept kicking the ball deliberately is a violation.

Thus, players often use the bounce pass in crowded moments, or to pass around a defender. The overhead pass is used to pass the ball over a defender.

The outlet pass occurs after a team gets a defensive rebound. The next pass after the rebound is the outlet pass. The crucial aspect of any good pass is it being difficult to intercept.

Der Pitcher und seine Defense versuchen dies zu verhindern, indem sie drei Spieler der Offense out machen. Ein neu eingewechselter Spieler nimmt die gleiche Position in der Batting Order siehe unten ein wie der Spieler, den er ersetzt.

Einen Spielabschnitt, in dem jede Mannschaft einmal Defense und einmal Offense war, nennt man Inning. Ein Spiel besteht im Regelfall aus neun solcher Innings.

Ein halbes Inning ist beendet, sobald die Verteidigung drei Outs geschafft hat. Ein Unentschieden gibt es nur, wenn das Spiel bei Gleichstand wegen schlechten Wetters oder der fortgeschrittenen Stunde abgebrochen werden muss.

In diesem Duell geht es um Balls und Strikes: Dies nennt man ein Base on Balls oder einen Walk. Jeder Runner, der out ist, muss das Spielfeld verlassen, bis er erneut als Batter an die Reihe kommt.

Abwerfen ist jedoch nicht erlaubt.

Der Batter schwingt am Ball vorbei. Die Qualitaet eines Schlages bestimmt darueber, wieviel Zeit ein angreifender Spieler zum Laufen casino wiesbaden silvester. Wer das Schlagrecht hat, hat auch die Möglichkeit, Punkte zu erzielen. Der Name des Spiels ist irreführend: Die Bundesspielordnung für Baseball und Softball in Deutschland sieht vor, dass für Ligen unterhalb der Verbandsliga eine maximale Pullman royal casino vom jeweiligen Landesverband bestimmt werden kann. Wenn das fielding team den Ball während des Fluges fängt, fliegt der Schlagmann raus. So entschied das IOC am 8. Die Zeit nach dem Schlag, in der die Defense den Ball nicht unter Kontrolle hat, kann der jetzt zum Läufer Runner gewordene Batter juventus turin ac mailand, um die erste oder eine weitere Base zu erreichen. Sie duerfen aber erst dann vom Base loslaufen, nachdem der Ball gefangen wurde. Der Pitcher lässt damit den Batter casino sverige Absicht zur ersten Base vorrücken, ohne ihm einen Hit zu ermöglichen. Ebenso können Runner, die schon auf einer Base stehen, währenddessen eine weitere Base erlaufen, oder sogar zurück zum Homeplate kommen und einen Punkt erzielen. Auch ein langsamer Wurf Changeup kann das Timing des Batters durcheinanderbringen, wenn er mit einem schnellen Pitch rechnet. Ein Läufer kann immer, wenn ein Werfer auf der home plate ist, versuchen, zur nächsten base zu basketball pro b nord. Wäre der Schlag für die Verteidigung leicht abzufangen gewesen, so spricht man von einem error leichter Fehleretwa wenn ein nicht sonderlich hart geschlagener Ball direkt auf einen Verteidiger Fielder zufliegt und dieser ihn dennoch nicht fängt. In diesem Fall ist der Batter im nächsten Inning wieder am Schlag.

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